![]() ![]() ![]() Or, for a more formal definition, here’s the Nielsen Norman Group’s perspective, A user interface prototype is a hypothesis-a candidate design solution that you consider for a specific design problem. Prototypes are a way for designers and developers to test the flow, interaction, content, and general feasibility and usability of a product before building and designing a fully-functioning product. The best way to think about prototypes is that they’re a representation of a finished product. Once you have your prototype ready, make sure you’re asking yourself these questions as you begin-and continue to-test. You can start with just a sketch on a post-it, or use one of the many prototyping tools available to bring your idea to life. No matter what stage you’re in, there are ways to create a prototype you can test. You’ll save your budget and your sanity by testing right from the start. Redesigning a prototype is a lot easier-and less expensive-than reworking a finished product. Prototype testing enables you to assure that your design is going in the right direction and that you address any essential features or flaws before you write even one line of code. Many companies wait until their offering is fully developed before they test it, and suffer the consequences of rework, or worse, building something their customers don’t want. If you think it sounds odd to test something before it’s fully baked, you’re not alone. If ever there should be a cardinal rule to creating great experiences, it would be to test first, design and build after (then test again). Not sure about product-market fit? Try it out on your target audience first. Have an idea on a cocktail napkin? Test it. When it comes to prototypes, you can test anything. No matter what you’re creating, prototype testing can-and should-happen early and often in your development cycle. Despite this, many companies still begin the process of gathering customer insight much later than they should. Whether you’re creating a website, mobile app, landing page, or other product, testing can happen at any stage of the design cycle. We suggest that you take this as a "quiz", and then use it to start a conversation with your partner(s) about your likes, dislikes, limits, needs, and boundaries.Īs always, the universe of sexual preferences is so vast that we've probably forgotten to account for someone or something.You already know that fast human insight is key to building a great customer experience. We decided to bring those lists into the digital age by adding interactivity but we owe a great debt to those who compiled the lists first, and from whose work we compiled our list. ![]() Lists like this exist on the internet already. While there are other quizzes out there that can help you learn about your general preferences, like, we wanted to create something that can help you communicate (and learn!) about the nitty-gritty of your specific sexual preferences. The better we communicate, the safer, saner, and more consensual we'll all be. The purpose of this app is to facilitate both self-knowledge, and communication between partners. Welcome to KIN X The Interactive Sex-Play, Kink, and BDSM Checklist Purpose ![]()
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